OpenGL

Programmer : Philippe Kunzle
Email :pk@kuenzle-family.ch

ASE2GL
ASE2GL is a program that translates a ASE file that contains a 3D object and creates the OpenGL code (in C++) for you. It creates the Normals (smooth or faced), the texture coordinate, and of course, the vertices. Creating complex manualy can be tricky, so the main purpose of the program is to help beginners create more complex object. (Nov 2001)
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GL3D Engine

GL3D Engine is a game engine created in C++ using OpenGL API. You can create a entire scene in a program such as 3DSMax, save it as a ASE file and port it into the 3D engine. (work in progress)

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Senior Project @ University of Houston Downtown: Artificial Intelligence

Using a neural network for the brain, we want a vehicle to drive by itself avoiding obstacles. We accomplish that by choosing the appropriate inputs/outputs and by carefully training the neural net. We feed the network with distances of the closest obstacles around the vehicle to imitate what a human driver would see. The output is the acceleration and steering of the vehicle. We also need to train the network with a set of strategic input-output. The result is impressive, for a couple of neurons! The vehicle drives around avoiding obstacles, but some improvement or modification can be done to make this software work for a specific purpose. (July 2002)

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EVOLUTIONz: Artificial-Life in 3D

For this project, I am improving the GL3DEngine in order to support Life... This project is done with Dimitri Marinakis. He is doing the artificial life side of the program while I am making the graphic design and 3D graphic adaptation. The executable will be available summer 2004 at www.evolutionz.ca.

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Sailor Simulator

I wanted to play around with Cg (C for graphics by Nvidia). So why not setup a small game while I am at it... I had this idea of a boat simulator for a while and never got around doing it. For now, I the waves shapes done in Cg (vertex programming), I have a boat floating and moving depending on the wind (very basic physic). I will now be able to try to make realistic looking water with pixel programming.

(program not available)

 

Discoverz

This is my master's thesis. Building topological map from range data using neural networks.

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Updated on July 4th 2005


Don't hesitate to Email me if you have any problem, suggestions or if you find more bugs.
pk@kuenzle-family.ch

P.K

Copyright (c) 2001 Philippe Kunzle.
Permission is granted to copy or distribute this program in any medium, provided this notice is preserved. This program shouldn't be used for commercial purpose unless a prior permission is granted by the author.